The following determines if the alternate HUD is used at all. Not exposed in the menu yet, Set hudoldscale to 0 and use shift with the screen resize keys to scale the status bar. anyway you need A to use the core of the mod you will get basic visor hud, b is for differend look of the hud- they need to be alphadetically but b module is optional. to make it easier for you, to make mod work, the zip has some pk3 files in them, labeled a b c was there d. Menu scale adjustments for ultra-wide aspect ratios. See SBARINFO for the preferred method to create custom HUDs. HUD scaling from Raze (Raze is a fork of Build engine games backed by GZDoom tech and combines Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave in a single package). Hud_showstats= bool ( stamina and accuracy, usually only relevant for Strife) now you should read the summary and then the readme file. Warning: While still supported, this method of creating a custom HUD is no longer preferred. Hud_showsecrets= bool ( secrets found compared to total count) Hud_showscore= bool ( score earned so far) Hud_showmonsters= bool ( monsters killed compared to total count) Beautiful Doom is an all-encompassing total enhancement mod for GZDoom, aimed at making Doom feel, look and sound. Hud_showitems= bool ( items picked up compared to total count) Contrarily to the normal HUD, they are shown in view mode but not in map mode. So the solution should be to bring the HUD (and thus the weapons) closer. This creates quite an unpleasant feeling since the weapon can be farther in stereo than a wall or door you move up to, or even the ground. To view the HUD, switch to the fullscreen mode. Since the weapons are sprites, they are part of the HUD, which means they are at screen depth. The following determines whether the stamina & accuracy, score, kills, secrets, and items stats are shown. NC HUD is a fullscreen HUD, thus it replaces GZDooms own fullscreen HUD, not the games standard status bar. For example, if hud_armor_green is 100, the armor counter is green at 100 and below. The following are the values at which the color of the counter changes. The alternative HUD menu provides an user-friendly way of altering the following console variables: Merged GZDoom 4.3. It features counters for all ammunition type, icons for available weapons, and counters for items picked up, secrets found, and monsters killed. ie no status bar, but numbers in the corners of the screen instead. Scaling the HUD makes the numbers bigger if you are using the hud view. Yeah, 'stretch status bar' makes the status bar take up the same proportion of the screen as it did when running doom in 320x200. GZDoom also supports adding high res textures and widescreen resolutions.The alternate HUD replaces the default fullscreen HUD. There is also an option somewhere in the menus, 'stretch statusbar' or such. The setting sticks, but can be adjusted at any time. =) to get rid of the info bar at the bottom of the screen. It features counters for all ammunition type, icons for available weapons, and counters for items. Use old ouch mug shot formula (On/Off) stoldouch. If off, the icons will always be drawn without any scaling. To disable the hud, just press the + key (a.k.a. The alternate HUD replaces the default fullscreen HUD. At resolutions of 640×400 or above, setting this on will cause the icons to be scaled to approximately the same size they would be at 320×200. Next, download a source port of Doom (a source port uses the original game files in a new game engine, often developed after the source code is released by the developers). To play those games in Widescreen with high res textures and no hud, you'll need the original. The Classic games Doom, Doom II, Heretic and Hexen included the option to disable the hud natively (unless you're playing one of the newer console ports).
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